Blog
5 POSTS AVAILABLE

Capture Mechanics in Games: Analyzing Pokémon to DREDGE
Explore different capture mechanics in games from Pokémon to DREDGE and what makes them unique.
Jhonamath
May 10, 202617 min
devlog

Devlog 1: Capturing Creatures - A Week 1 Overview
Breaking down Pokémon Ranger’s capture system and rebuilding it — what works, what doesn’t, and what we’re changing.
Jhonamath
Apr 29, 20265 min
devlog

Devlog 0 – First look at our game
We started working on our first game for Steam. An incremental game about capturing creatures and placing them on islands to generate resources. This is our first look at the project.
Jhonamath
Apr 22, 20262 min
devlog

Welcome to Staytiny Games
We've been making games for a few years now… just never like this. Here's why we decided to start Staytiny Games and what we're building.
JhonaMath
Apr 8, 20263 min
announcement

⚡ Devlog – Making of From Up A Lightning (GBJam 13)
How we turned bad luck into a boss rush mechanic: the making of our GBJam 13 entry, built under Game Boy constraints.
JhonaMath & Crull
Dec 1, 20255 min
devloggamejam